There are also a few items that give this Aura, including the runewords Edge and Bramble. Necromancer's Iron Golem always has this Aura, but it only affects themselves. Curses such as Amplify Damage and Decrepify greatly increase this aura's effectiveness, particularly on nightmare difficulty and hell difficulty. It also stacks with the Iron Maiden curse, which operates similarly to Thorns. The damage returned is physical and can be reduced by physical damage resistance, lowering the effectiveness of this aura in hell difficulty where monsters have 50% physical resistance. Thorns is useful when fighting bosses, as it give much more damage than taken, which in most cases is significant. Thorns will only work if the enemy actually hits the user however if the monster is unable to hit users due to high defense, high shield blocking, high level compared to the monster, or if they're often killed before they have a chance to do melee damage, then Thorns is not very effective. This aura will do severe damage to any monster or player that hits the user (or affected ally) with any melee attack, dealing damage to them: a flat value and based on a percentage of the damage they did to the user. It depends on the gem i.e., Bane of the Trapped is its own multiplier whereas Gem of Efficacious Toxin's level 25 passive is an additive multiplier (10 additive). In general I believe thorns damage is affected the same way any other damage is. The might of your blows shall be felt a hundred fold unto you! General Information It takes roughly 2-3 minutes for any RG after 75. It also makes a nice change that these three dont include the Necromancer Legacy of. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. Maxrolls Solo Tier List ranks every build in Diablo 3 for each Season. An eye for an eye is sometimes not enough.
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